# Whether to notify players with OP when there is an update for MoneyFromMobs
UpdateNotification: true
###################################################### Drop Options ######################################################
MoneyDropsOnGround:
# Set Enabled to false if you want money to go straight into players account instead of dropping as an item.
Enabled: true
# Type of Item to drop. Can be set to a custom head from websites like https://minecraft-heads.com/custom-heads by copying the VALUE from the website. Example: 'CustomHead:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzUxMTM3ZTExNDQzYThmYmIwNWZjZDNjY2MxYWY5YmQyMzAzOTE4ZjM1NDQ4MTg1ZTNlZDk2ZWYxODRkYSJ9fX0='
Item: EMERALD
# Name above dropped item. RGB Support for 1.16+ e.g. #62d180 instead of &a will give you a green
ItemName: '&a%amount%円'
# Whether the dropped item should glow or not
Enchanted: true
# CustomModelData can be set to customize textures. Only works with 1.14+ I don't know much about it, so I won't be able to help you but here is a little guide: https://www.planetminecraft.com/forums/communities/texturing/new-1-14-custom-item-models-tuto-578834/
CustomModelData: 0
# DisableDecimal means the amount will always be rounded to a whole number e.g. $3.33 will go to $3
DisableDecimal: false
# Whether certain mobs should drop money
# Slimes/MagmaCubes that have split will not be classed as a natural mob or a spawner mob.
MoneyDropsFromNaturalMobs: true
MoneyDropsFromSpawnerMobs: true
MoneyDropsFromSpawnEggMobs: true
MoneyDropsFromSplitSlimes: true
MoneyDropsFromBabyMobs: true
# Disable money drops in a certain world by adding the world name to this list
# To disable money drops in a WorldGuard region set the flag 'drop-money' or 'player-drop-money' to deny. This only works with the latest version of WorldGuard
DisabledWorlds:
- world2
- world_the_end2
- world_nether2
# How many times a player can get a mob to drop money per minute. Set to 0 if you want it to be unlimited.
MaxDropsPerMinute: 0
# If the random number between the set Min and Max for a mob should be a random whole number or a random number to 2 decimal places.
RandomIntegerOnly: false
# Whether to automatically remove money from the ground if it has not been picked up
# TimeUntilRemove = Amount of time in seconds until the money drop is automatically removed
# Warning!! This causes more lag than it stops. Just like plugins like ClearLag cause more lag than they actually stop
AutoRemoveMoney:
Enabled: false
TimeUntilRemove: 60
# Whether the money to be dropped is to be divided between all the drops or whether they should all have the same amount
# For example, if you set a Pig to drop $10 with 2 drops, Setting this option to true would make it drop 2x$5 but setting this option to false would make it drop 2x$10
DivideMoneyBetweenDrops: true
# If a player is in creative, do mobs still drop money when they kill them?
CreativeModeDropsMoney: true
###################################################### Pick Up Options ######################################################
# Sound = Sound played on pickup. Change to "NONE" if you don't want a sound to be played. Sounds list: https://www.digminecraft.com/lists/sound_list_pc.php
Sound: entity.item.pickup
# ParticleEffect = Particle effect spawned on pickup. Change to "NONE" if you don't want a particle to spawn. Particles list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
ParticleEffect: VILLAGER_HAPPY
AmountOfParticles: 5
# This option loops through all players and checks for dropped items every so many ticks to see if there is money next to a player so if you have a lot of players it could cause lag.
# You only need to enable this option if you are not using PaperMC 1.13+, as PaperMC allows you to pick up money when your inventory is full without this option. https://papermc.io/downloads
PickupMoneyWhenInventoryIsFull:
Enabled: true
# Interval = how often the plugin checks for items around the player. 5 = checks every 5 ticks (20 ticks = 1 second).
Interval: 5
# Radius = radius around player to check for money
Radius: 1
# Setting this option to true means only the person who killed the mob can pick up the money that it dropped. This can lead to money lying around because someone forgot to pick it up though, which might cause confusion for other players trying to pick it up.
OnlyKillerCanPickUpMoney: false
# Where the money should go when a hopper picks up money. Options are: PLACER, KILLER or NONE
# PLACER = give money to the player who placed the hopper. Hopper must be placed AFTER installing version 4.4+ of MoneyFromMobs and requires MC 1.13+ to work
# KILLER = give money to the player who killed the mob. (Money stays on top of the hopper if there was no killer)
# NONE = Hopper does not pick up money
HopperGivesMoneyTo: KILLER
###################################################### Messages ######################################################
# Where the message is shown when a player picks up money.
# Usable Placeholders: %amount% , %balance% and %balance_0dp%
ShowMessageInChat:
Enabled: false
Message: '%amount%円拾いました!'
ShowMessageInActionBar:
Enabled: true
Message: '&a%amount%円拾いました!現在の残高: %balance%円'
ShowMessageAsFloatingText:
Enabled: true
Message: '&a+%amount%円!'
# Starting height of the floating text message in blocks
Height: 2.4
# Whether the message moves upwards or stays still
Movement: true
# Time in seconds before the floating text message vanishes
Duration: 1
# Messages sent when using /MfmMute
MuteToggleOnMessage: '&cモブが落としたお金を拾うときにメッセージが表示されなくなりました!'
MuteToggleOffMessage: '&aモブが落としたお金を拾うとメッセージが表示されるようになりました!'
# Message sent when using /MfmClear
ClearMoneyDropsMessage: '&9%amount%個のお金が地上から消されました!'
# Message sent when using /MfmReload
ReloadMessage: '&9リロードされました!'
# Message sent to player when they kill a mob, and they have already reached the max drops per minute. Set to '' to stop the message from being sent.
MaxDropsReachedMessage: '&91分あたりのお金を拾える上限に達しました。少し待ってから拾ってください。'
# Messages sent when using /MfmEvent
EventStart: '&aドロップボーナスが開始されました!! お金ドロップ数が&f{multiplier}%&a増加します! &a残り {hours} 時間, {minutes} 分 , {seconds} 秒!'
EventFinish: '&cドロップボーナスは終了しました...'
EventAlreadyRunningMessage: '&cマルチプレイイベントが既に実行されています。'
NoEventRunningMessage: '&c停止するマルチプレイイベントはありません。'
###################################################### Mob/Player Options ######################################################
# DropChance = Percentage chance for the player to be given money e.g. 25 = 25% chance for mob to drop money
# NumberOfDrops = number of money items to be dropped. Set whether money is divided between drops above. Can also be set to 1-3 which means the number of drops will be random between 1 and 3
# OnlyOnKill = Whether mobs should drop money if they weren't killed by a player. False means mobs can drop money if they fell to their death for example
# All multipliers do not affect players because it could lead to players killing each other to generate infinite money.
# Amount: 10% = Player drops 10% of their balance. Doesn't have to be a percentage
PLAYER:
Enabled: true
Amount: 10%
DropChance: 100
NumberOfDrops: 5
OnlyOnKill: true
# TakeMoneyFromKilledPlayer: setting to false means killed player doesn't lose money but killer can still earn money (e.g. kitpvp servers)
TakeMoneyFromKilledPlayer: true
# MoneyDrops: setting to false killer doesn't earn money and the money doesn't drop on the ground, so it cannot be re-picked up
MoneyDrops: true
Message: '&c死亡したため%amount% 円落としました... 残高: %balance%円'
########## ANIMALS ##########
# Min = Lowest amount of money to be dropped.
# Max = Highest amount of money to be dropped.
CHICKEN:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PIG:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SHEEP:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
COW:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
MUSHROOM_COW:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PARROT:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SQUID:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
BAT:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
OCELOT:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
CAT:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PANDA:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
HORSE:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SKELETON_HORSE:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
ZOMBIE_HORSE:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
DONKEY:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
MULE:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
LLAMA:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
TRADER_LLAMA:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
FOX:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
RABBIT:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
TURTLE:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
POLAR_BEAR:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
COD:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SALMON:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PUFFERFISH:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
TROPICAL_FISH:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
DOLPHIN:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
BEE:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
WOLF:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SNOWMAN:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
GOAT:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
GLOW_SQUID:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
AXOLOTL:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
TADPOLE:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
FROG:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
########## HOSTILE OVERWORLD MOBS ##########
ZOMBIE:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
ZOMBIE_VILLAGER:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
DROWNED:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
HUSK:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
STRAY:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
GIANT:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SPIDER:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
CAVE_SPIDER:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SKELETON:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
GUARDIAN:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
ELDER_GUARDIAN:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SLIME:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SILVERFISH:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
WITCH:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
CREEPER:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PHANTOM:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
########## VILLAGERS / ILLAGERS ##########
VILLAGER:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
WANDERING_TRADER:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
ALLAY:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
IRON_GOLEM:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
VINDICATOR:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
EVOKER:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PILLAGER:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
RAVAGER:
Enabled: true
Min: 10
Max: 10
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
VEX:
Enabled: true
Min: 5
Max: 5
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
########## NETHER MOBS ##########
WITHER_SKELETON:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
STRIDER:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PIG_ZOMBIE:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PIGLIN:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
PIGLIN_BRUTE:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
ZOMBIFIED_PIGLIN:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
HOGLIN:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
ZOGLIN:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
MAGMA_CUBE:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
BLAZE:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
GHAST:
Enabled: true
Min: 15
Max: 15
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
########## END MOBS ##########
ENDERMAN:
Enabled: true
Min: 0.1
Max: 0.1
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
ENDERMITE:
Enabled: true
Min: 0.1
Max: 0.1
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
SHULKER:
Enabled: true
Min: 20
Max: 20
DropChance: 25
NumberOfDrops: 1-3
OnlyOnKill: true
########## BOSSES ##########
ENDER_DRAGON:
Enabled: true
Min: 30000
Max: 30000
DropChance: 100
NumberOfDrops: 1-3
OnlyOnKill: true
WITHER:
Enabled: true
Min: 25000
Max: 25000
DropChance: 100
NumberOfDrops: 1-3
OnlyOnKill: true
WARDEN:
Enabled: true
Min: 20000
Max: 20000
DropChance: 100
NumberOfDrops: 1-3
OnlyOnKill: true
コメント
コメント一覧 (4件)
コメント失礼します。このプラグインについての質問です。
お金を持った状態で/reload confirm サーバーを再起動すると最初の所持金に
戻ってしまいます。対策等はありますでしょうか?
入れているプラグイン
MoneyFromMobs
Essentials
Vault
SimpleScore
EssentialXではなくEssentialsプラグインを入れているということでしょうか?
そうであれば、EssentialsXの導入をすれば解決するかと思います。
あ、いえ、EssentialsではなくEssentialXでした。所持金の保存ファイルとかってどこに保存されているものなのですか?
EssentialsではなくEssentialxでした。
所持金を保存されてないので、各プレイヤーの情報が保存されるファイルとかってあるんでしょうか?